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Simple idle animation

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This game will feature many idle animations that will be displayed when the characters are in their combat phase.

This is typical of many 2D turn based combat games and gives the game a more realistic feeling.

Additionally, there will also be attack animations that will be unique to each character. These will be performed whenever a character uses the 'attack' option and the design largely depends on what type of character they are. There will also be an animation that triggers when the player is hit by an enemy.

An example of this would be the character falling to their knees or being pushed back a couple of inches before returning to their original position.

Another animation that we will need to include will be the death animation. This will occur when the character's HP declines to 0.

Examples of this animation could include dropping to the floor with a small spirit like figure rising from the body past the top of the screen.

The final animation that will need to be included will be the walking animation. This will essentially be used between combat stages as a way for the characters to progress further into the club.

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